[−][src]Module openexr::frame_buffer
A FrameBuffer
points to and describes image data in memory to be used for
input and output.
FrameBuffers do not contain any image buffers themselves, they only point to them elsewhere in memory. FrameBuffers are passed to other parts of the API that need to read from or write to image data in memory.
FrameBuffer
is used for read-only pixel data, and FrameBufferMut
is used for read/write pixel data.
FrameBufferMut
dereferences to &FrameBuffer
so it can be passed
anywhere a &FrameBuffer
can.
Examples
Building a frame buffer that points at an array of RGB values:
// Pixel data: RGB values for a 256x256 image. let pixel_data = vec![(0.5, 1.0, 0.5); 256 * 256]; // Create a framebuffer that points at the pixel data and describes the // tuple elements as being RGB channels. let mut fb = FrameBuffer::new(256, 256); fb.insert_channels(&["R", "G", "B"], &pixel_data);
Structs
FrameBuffer | Points to and describes in-memory image data for reading. |
FrameBufferMut | Points to and describes in-memory image data for both reading and writing. |
Traits
PixelData | Types that can be inserted into a |
PixelStruct | Types that can be inserted into a |
Type Definitions
PixelStructChannelIter | An iterator over the types and offsets of the channels in a |